A monobehaviour controlled by a mediator based on the context mediator bindings.
|DeleteSignal||A signal dispatched on deletion of this view.|
|IsDestroyed||True if this view has been destroyed.|
|Destroy||Destroys this view and dispatches its delete signal.|
|GetGameObject||Returns this view’s gameObject.|
|OnDestroy||Dispatches this view’s delete signal if it hasn’t already. Make sure to call this base method when overriding.|